Dressing Things Up a Bit
This is the sixth installment of New Gamemaster Month! We talked on Tuesday about encounters and their importance to the unfolding narrative of your game and the pace of play. Today we’re going to dress things up just a bit, by talking about the details that bring an encounter to life. Details, Details Details really amount to two things: informational details, tangible details, and descriptive details. OK, that’s three things. Nobody expects the Spanish Inquisition. Informational details include stats for creatures, maps of locations, details about the difficulty of a challenge, and names, descriptions, and personalities of NPCs. How much […]
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