You’ve Run Your First Game. Congrats! What’s Next?

If everything went to plan, you are now an accomplished GM—congratulations! (If you couldn’t schedule your game this past weekend, don’t fret. There’s no hard deadline, or bad grade for “late work.” Feel free to read on, or come back to this post after you run your game.)

Hopefully it went well, and hopefully you agree with what we said in the very first session, back in early January: The secret sauce is nothing more than a little bit of prep and a nice helping of confidence. You did the prep, you gained the confidence, and you did it!

So, what’s next?

Well, for starters, please take a moment to fill out this quick survey. It will help us make the program even better, and better reach gamers who might enjoy the program next year and beyond. It will only take a couple of minutes.

Next: Hop on over to the New Gamemaster Month Discord server or the Facebook group, and share your experience.

Then: Do it again! Run another game. Maybe pick up with the characters and events from your first adventure (or a followup session to complete the adventure, if you weren’t able to get through the whole thing in one go). Or maybe run something completely new. Either way, it’ll be a lot easier the second time. And even easier the third.

Hopefully you loved it. And even if you were nervous, hopefully the joy outweighed the anxiety. As you run more games, that joy will only increase, while the anxiety fades away. So:

  • Get your game
  • Schedule it with your players
  • Brush up on your rules and setting a bit, if you’re not super familiar with them
  • Read your adventure, and spend a little time visualizing creatures, NPCs, and encounters (or design your own adventure, if you feel the creative urge!)
  • Gather your supplies (and snacks!)
  • And go for it!

Welcome to the world of GMing. Speaking for GMs everywhere, we’re really glad you’ve joined us. Go forth, run games, and enjoy!

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PARTICIPATING TEAMS

EVIL HAT

Turning passion into great games for more than 10 years, Evil Hat Productions publishes critically-acclaimed titles including Fate, Blades In The Dark, Monster of the Week, the Dresden Files RPG, and forthcoming Thirsty Sword Lesbians. We’re committed to transparency, inclusivity, and top-notch customer service. From the feel of the book in your hands to the thrills and suspense that arise when the dice hit the table, we’re here to deliver a great gaming experience.

ARC Dream

Blame Arc Dream Publishing for Delta Green, a roleplaying game about a conspiracy of modern investigators desperately struggling to save people from unspeakable cosmic horrors. Delta Green has been winning industry awards for nearly 30 years and is more successful now than ever. Arc Dream publishes many other games about deadly suspense and the terrible risks of courage: the World War II superhero RPG Godlike, Wild Talents, Better Angels, Monsters and Other Childish Things, and more.

Chaosium

The Chaosium was founded by visionary game designer Greg Stafford in 1975. For more than forty years, Chaosium has captivated gamers, readers and mythic adventurers worldwide. Its award-winning roleplaying games, board games and fiction have been acclaimed as some of the most engaging and innovative of all time. Our RPG lines use the d100 Basic Role Playing system (BRP). Once you’ve learned to play one of these games, you’ve learned to play the others.

Pelgrane Press

Pelgrane Press publishes character-focused, story-driven RPGs. Our GUMSHOE system enables collaborative mystery-solving RPGs, as seen in the 1930s mythos Trail of Cthulhu, the spies-vs-vampires thriller Night’s Black Agents, and the sword & sorcery Swords of the Serpentine. Our DramaSystem facilitates affecting dramatic interactions between characters, as do our RPG anthologies, #Feminism, Seven Wonders, and Honey & Hot Wax. 13th Age is our epic d20 fantasy RPG, which weaves characters’ backgrounds and unique traits together for engaging, heroic adventures.

Atlas Games

Atlas Games is a publisher of award-winning card, board, and roleplaying games like Ars Magica, Feng Shui, Unknown Armies, Gloom, and Once Upon a Time. Since 1990, we’ve delivered some of the most fun and widely respected games in the tabletop hobby.

Monte Cook Games

At Monte Cook Games, we love the power of imagination. We love to build stirring vistas, craft great stories, and inspire dreams of other worlds. Our all-star team combines sweeping visions with premium art, storytelling, and design to bring you high-quality, innovative tabletop RPGs such as Numenera, Invisible Sun, the Cypher System, and our family RPG No Thank You, Evil!.

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