Join Us Now and Be a GM in February!
Have you thought about GMing—maybe always wanted to give it a shot—but haven’t quite taken the plunge? What if we told you that by the first week in February, you could be an honest-to-goodness GM—and it’ll be easy!
New Gamemaster Month gives you what you need to run your first game: Inspiration, advice, and a step-by-step process that guides prospective GMs up to and through their first game. Each January we run a month-long seminar in the form of twice-weekly posts. Each session will take you through a step or two in the process, with a brief lesson on an aspect of GMing followed by some quick, enjoyable activities that actually get you ready to run your first game. It’s not all academic, by any means—this is a hands-on seminar. By the end of the program, in early February, you won’t be a “prospective” GM any more: You’ll have GMed your first full-on RPG session, running it without a hitch and having a great time doing it!
A bunch of RPG publishers are participating in New Gamemaster Month 2026, which means you can choose one of several different RPGs for your first game. So make a New Year’s resolution to join us, and finally take that leap into GMing!
Choose Your Game!
NUMENERA
Explore a world of mystery and danger, a world a billion years in the future. A world defined by the detritus of bygone eras, when humanity spoke to the stars, reengineered their physical bodies, mastered form and essence, and ultimately disappeared or transcended. These ancients left behind the numenera—bits of their civilizations inscrutable to the people of the Ninth World. Items and places of power and wonder. Explore this world, find and master the numenera, and build a better future!
TRAIL OF CTHULHU
Trail of Cthulhu brings the cosmic malignity of H.P. Lovecraft’s classic tales into the 1930s, a time when the creeping madness of the Great Old Ones intermingles with the sweeping cruelty of global totalitarianism. Powered by the GUMSHOE investigative roleplaying system, Trail of Cthulhu challenges players to interpret the clues, solve the mystery, and survive contact with unspeakable horrors with their lives and sanity intact.

DELTA GREEN
Your day job is hard enough. Federal agent. Intelligence officer. Physician. Special forces operator. Overworked academic. But that’s the easy part. The secret agency Delta Green needs your expertise. Your guts. Your willingness to do whatever it takes. And they always need more. You confront terrifying incursions of unnatural forces into the everyday world. You risk your life and sanity, your very family, because humanity itself is at stake. Let’s hope humanity is worth it.

SAVAGE WORLDS
Savage Worlds is a Fast! Furious! and Fun! rules system for any genre of roleplaying game. Savage Worlds handles pulp action, gritty noir, supers, hard scifi, space opera, horror, and anything you can imagine! If you’re looking for a game that’s fast and easy to set up, run, and play, Savage Worlds is for you!

DUNGEON CRAWL CLASSICS
You’re no hero. You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them. Return to the glory days of fantasy with the Dungeon Crawl Classics Role-Playing Game. Adventure with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the page…

MAGICAL KITTIES SAVE THE DAY!
You are Cute. You are Cunning. You are Fierce. You are Magical Kitties, and it’s time to Save the Day! Looking to introduce your kids and non-gamer family to roleplaying? In Magical Kitties Save the Day, every magical kitty has a human. Every human has a Problem. You use your magical powers to solve Problems and save the day! But kitties live in Hometowns filled with witches, aliens, hyper-intelligent raccoons, and other foes. They make human Problems worse, unless your kitties go on adventures to stop them!

AGE OF VIKINGS
Age of Vikings is a roleplaying game set in medieval Iceland—a vibrant land on the edge of the known world, where Vikings seek honor and fame through adventure. Players are heroes of their communities, battling monsters and other rivals on the path to fortune and glory, hoping that their names might resound in the great sagas. Everything needed for epic Viking adventure can be found within the core book!

MONSTER OF THE WEEK
Most people don’t believe in monsters, but you know the truth: They’re real. You are a team of Hunters, and it’s your task to bring them down. Whether you love Buffy the Vampire Slayer, Stranger Things, Supernatural, or The X-Files, the quick character creation and easy-to-learn rules of Monster of the Week will have you tracking down Bigfoot, investigating aliens, and driving out demons in no time!

TALES OF THE VALIANT
Dive into the Tales of the Valiant RPG, a revitalized roleplaying game from Kobold Press for 5th Edition D&D. Explore fantastical worlds with friends, featuring 13 unique base classes and diverse lineages. ToV equips Players and GMs with essential rules, alongside innovative tools like the new Doom and Luck options for thrilling encounters. Gather your party for exciting adventures in the Tales of the Valiant RPG!

DAGGERHEART
Daggerheart is a new epic TTRPG from Darrington Press. Powered by an innovative card and Duality Dice design, Daggerheart blends tactical depth with narrative freedom, empowering each group to make the game their own. In Daggerheart GMs and players share in narrative worldbuilding, and every choice matters as the adventure hangs in the balance between hope and fear! With streamlined rules, 279 beautifully illustrated cards, easy onboarding for fast pick up and play, story-first mechanics, and more, Daggerheart is calling!










